OpenGL 3

Bolt yourself to your chair, because it's going to be an intense 4 days of OpenGL 3. Regardless of if you're new to graphics, new to OpenGL, or just looking to uncover the latest techniques that OpenGL will allow, this is your course. We'll teach you all aspects of OpenGL 3 from soup (of course) to nuts, or from triangles to fragments. Each day runs from 9-5 with breaks for snacks, coffee, and lunch. Our outline is below, and don't hesitate to contact us to ask any questions.

  • DAY 1

    • Introduction to OpenGL3 & Viewing

      • What OpenGL 3 does and why to learn it.
      • How to view in 3D and setting up a virtual camera.
    • Modeling & Texturing

      • What you can create in OpenGL 3; how to generate geometry.
      • Art school color fundamentals, creating texture coordinates, and making normals for lighting.
  • DAY 2

    • The OpenGL Shading Language

      • What GLSL does and why to learn it.
      • Supplanting traditional OpenGL with GLSL.
      • How to write GLSL programs; vertex and pixel shaders.
      • Geometry shaders and more!
    • Animating

      • Disney-style animation fundamentals turned into code.
      • Offloading animation onto the graphics card.
  • DAY 3

    • Lighting

      • Hollywood lighting fundamentals.
      • Lighting models.
      • Shadows.
    • Rendering and Image Processing

      • Material fundamentals and using GLSL shading.
      • OpenGL's hardware buffers and how to use them.
      • Image processing in hardware.
  • DAY 4

    • Interaction Techniques

      • Using input devices.
      • Methods for manipulating objects.
      • How to do selection.
    • Tips and Tricks

      • Math on graphics hardware.
      • Special effects.
      • Questions from the audience, answered in code.
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