Books

Here at TechSoup we understand that not everyone learns the same ways, and so in addition to our training curriculums, we also produce printed materials, published digitally and in dead-tree form.

In addition to the books we've got on the docket so far, we're always looking for new titles to get to the world. We're producing our own, and would be interested in ideas you might have as well. Pitch us yours and see if we can work together on the next big thing!

Our current titles are listed below…

OpenGL on Mac OS X

Bob likes the Mac a lot. He might even be fanatical. Based on that enthusiasm for the Mac and of things graphics-y, he realized that there just wasn't a good way to comprehend all of OpenGL on the Mac in one spot. So he wrote a book. The book. If you have any questions about how OpenGL works on the Mac, this is the book to have. It's all here, in one spot.

opengl_macosx

Now, to be fair, this doesn't teach you OpenGL in general, that's what the Red Book and our OpenGL3 Courses are for. But if you've got question about details on how the Mac handles different drivers, OpenGL development tools (and there are some cool ones, seriously cool) or just how to bootstrap into a graphics context, this book explains all that Mac stuff.


So if you're doing OpenGL on a Mac, you want this book. It's a reference, a tutorial, and a dessert topping. Get it today.

OpenSceneGraph Reference Manuals

Bob also produces the OpenSceneGraph reference manual series. This is a set of books on a cool scenegraph which the Tech Soup team use heavily in their consulting and development work. There's lots of detail in them, and they're largely a reference set, but they've each got a unique chapter or three detailing changes between versions of OSG, and describing  a detailed corner of OSG in-depth.

They're nice books to have open on your desk as you develop with OSG. Check them all out at the link below.

OSG Reference Manuals Website

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